Combat Readiness Check

Mod for: RimWorld Alpha 17

Latest version: 1.1.4

Last updated: September 28, 2017

Overall downloads: 3461

Latest version:

Combat Readiness Check (3461 downloads)

Uses Harmony to point at a new raid points calculation.

Raid points are used to ‘buy’ raiders from a list to make up the group that will raid your colony.

New! The default mod values listed below can be adjusted. Use the in-game Mod Settings menu, select Combat Readiness Check, and edit the values. They will stay in effect as long as you’re using the same saved game folder.

Wealth from weapons and armour counts at 0.25% of market value (much less for neolithic weapons).
Wealth from other items is not counted (vanilla: 1.1% of value)
Wealth from buildings counts at 0.15% of value (vanilla: 0.55% of value).
Colonists by default count for 99 points instead of 40.
Colonists who have impairment to their combat ability will count for less points.
Colonists who can’t fight at all will count for zero points.
Colonists who are suffering from an infection or disease which needs bed rest will count for zero points if they haven’t developed immunity.
Colonists who have enhanced capabilities (from bionics, trauma savant or mechanites) don’t count any more than 99 points.

(Combat Readiness Check)

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