Ever wished that a raid would just go horribly wrong?
This mod allows storytellers to add a random and sometimes hilarious twist to a raid.
Random storytellers get a second roll of the dice and take the lowest (worst) result for the raiders.
On a roll of 1, the raiders experience symptoms of rapid ageing – increased tiredness, slow movement, and increased pain sensitivity. In fact, they are afflicted with a disease, and in the initial stages it may cause damage to the kidneys. If it progresses to the final, most extreme stage, they will experience permanent physical ageing, with some of the associated health issues, including but not limited to Alzheimer’s.
On a roll of 2, one of two things can happen. If the raiders came by land (that is, they walked in from the edge of the map) then they are beset by random manhunting enemies. If they came by air (drop pods) then those drops pods malfunction and crash rather than landing. This injures and potentially kills the occupants.
On a roll of 3, meteorites fall from the sky and strike randomly near the raiders. Or, if they arrived by drop pods, they arrive intoxicated.
On a roll of 4, several of the raiders arrive on fire and will be pursued by mechanoids. Both sides will have already taken damage. Or, if they arrived by drop pods, some of them will find an affinity with nature and turn into wild men (or wild women).
On a roll of 5 to 20, the raid goes ahead normally.
You can adjust the minimum and maximum dice roll values in the mod settings menu.