Space and Prison Meals (Rimworld Alpha 9)

Space Meals mod! Because Randy hates your cook.

Twelve word description: Hoard precious survival meals. Cook prison meals and deliver them to cells!

Mod origin and progress
So you’ve been sending your colonists off to gather up all those packaged survival meals, but you’re tired of the micro of prioritising hauling, and then forbidding those meals before they crack them all open.

This mod sets the packaged survival meals to ‘Awful’ quality, which means they will be consumed last of all. Nutrient paste quality is adjusted to the same quality as simple meals, so that it is consumed before survival meals. It still generates negative thoughts.

In addition, you can set a bill to cook prison meals, which will taken by the cook to the best stockpile you have set for prison meals – in other words, somewhere where prisoners can reach their food. This allows you to have one meal quality for colonists and another for prisoners.


Alpha 6

v1.0.0 Initial release.  Packaged survival meals rated lower than simple meals.
v1.1.0 Nutrient paste dispenser meals rated better than survival meals (but still give negative thoughts).
v1.2.0 Added prison meal variants of simple and fine meals.  Cook five at a time (stack to ten as usual) or single variants which don’t stack.
v1.2.1 Fixes recipe for fine prison meals similarly to v1.3.0 but for Alpha 6.

Alpha 7

v1.3.0 Updated to Alpha 7.  Fixed a bug in the recipes which meant that a batch of five fine prison meals would only require five meat and five veg.
v1.4.0 The prison meal recipes are now injected into the cook stove using Recipe Nurse, by JuliaEllie.  You will need to enable the Recipe Nurse mod to use prison meals – it is provided in the latest download.  With this arrangement, new cook stove recipes can be added by other mods without any problems.

Alpha 8

v1.5.0 Updated to Alpha 8.  Prison meals are temporarily out of action.
v1.5.1 Prison meals are back on the menu!

Alpha 9

v1.6.0 (Not released) Alpha 9 compatibility and RW Launcher mod options added.
v1.6.1 OKNutrientPaste is retired, doesn’t work in Alpha 9.


As noted in the mod description for 1.1.0 onwards, colonists may still divert to eat survival meals if the nutrient paste dispenser is being used.  So, build more dispensers!

As noted in the description from 1.2.0 onwards, you can now cook prison meals.  These are exactly the same as simple and fine meals, but retextured and separate in stockpile lists, so that cooks can stockpile meals inside prison rooms as you see fit.

Colonists can still eat from prison meals, unless of course they’ve been placed in a prison.

With the 1.4.0 release, you may see some log messages in red when you load up.  That’s just telling you that recipes were successfully injected. :)

With the 1.5.1 release and onwards, prison meals are added to the cook stove in a new way which does not require Recipe Nurse.

With the 1.6.0 release onwards, please note that in Alpha 9, nearby meals will receive more priority than further away meals.


Credits: JuliaEllie for the Recipe Nurse tool.