Whoops! I uploaded the wrong thing yesterday. I’ve re-uploaded No Doomed Friendlies.
I updated No Doomed Friendlies again tonight. There was a bug which meant that the v1.0.1 update which I released recently didn’t work. Rookie mistake. Sorry about that. Please re-download!
I updated Hunting Restriction again. There was a bug, it’s been fixed now. I also improved the safety of hunters attempting to shoot at boomrats or boomalopes (or anything else which explodes on death).
I added Harsher Tundra and Really Toxic Fallout. I also updated Hunting Restriction here and on Workshop.
Combat Readiness Check and Hunting Restriction have both been updated, here and on Steam Workshop.
I also added a mod called Harsher Tundra to Workshop.
Hmm. My first impression of this 6A test game is that either I’ve got really lucky with the colony grab, or cutting the Basic Life Support module is hampering the AI’s ability to colonise. I have the most colonies as far as I know, and I’m on target to snag a few more.
That being said, the Zylons do get an inherent bonus to Military Production, so that might explain why I’m having such an easy time of it. 🙂
I’m playing a test game of the new version (6A) as the Zylons just to see if there are any lingering bugs. I’ll pick up my previous test game later on.
I have Photon Torpedoes to fit onto my ships now. 🙂 I’ve decided I’m going to wipe out the Terrans, and I’m moving my fleet into position before I declare war. It should be a very one-sided battle, but just in case I have my shipyards rolling out some fresh new ships.
I can’t believe it. The Krynn, despite lagging horribly behind in the technology race, have built themselves a sizeable fleet and have declared war on the Thalans.