The last of the Altarian colonies has converted. That brings me to 105 colonies, more than even the Drengin.
I just noticed that the Drengin outright scrapped a bunch of their ships. They couldn’t afford the maintenance after the economic boom ended. 😀
That’s a lot of population! As each of the Altarian colonies convert, they get a Weather Control Zenith which ups the max population to 12B as well as improving the planet quality by 4 (so, three extra tiles). Tax income is only 12677bc but of course I only control one economic resource so far and no morale resources.
The test game is pretty much in the bag, although it’s not yet won. The Drengin are ahead militarily, but they’re not very technologically advanced in terms of weapons research. However, they have a very healthy economy powered by their many resources and can support a massive military. Just as well they’re my ally. 😉
Played a little bit of GalCiv 1 this morning. Good times. Still playing the test game, and I’ve added some new things to the list for version 6A of the mod.
Latest test game is still ongoing. Drengin are militarily strong, but the Altarians are the ones picking on minor races and invading their homeworlds. So far they’ve eliminated the Snathi and the Paulos. So they’re definitely on The List.
Yet another new test game, this one to test changes to life support and colony modules. 🙂
I’ve started yet another new test game. I’ve made a few changes to the Arcean tech tree and added a new ship size, Support, which fits between Small and Medium in terms of cost, capacity, hitpoints, and logistics capability. For now, it is available with the Interstellar Construction tech.
I have a new test game going. The Zylons, which use a similar tech tree and buildings to the Yor, are making good use of their Cybernetic Matrix, which gives both a manufacturing and research boost – they’re placing it on bonus tiles and so on.
Made good progress getting v6 of the mod ready. Still needs testing though.